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PyromancerElementalistArbiter

Pyromancer

Contributed by Extortion

Overview

36 Pyromancer / 35 Elementalist / 5 Arbiter. Mobile fire spec built to minimize downtime from hard casting and channeling — designed for kiting. A single spam macro handles the bulk of your rotation. Keep Cinder Burst in the macro if you're constantly moving, or pull it out and use it manually when you have room to plant. Galvanic Strike at full charge and Intensify Elements on cooldown are your main power buttons.

Rotation

One macro covers your full rotation. Keep Cinder Burst in the macro if you are constantly moving — stopcasting is included so it fires when your movement lets it. If you prefer more control, remove Cinder Burst from the macro and press it manually.

Outside the macro: use Galvanic Strike at 100% charge for the full 25% damage increase, reapplying when you can. Pop Intensify Elements whenever it's off cooldown — 50% damage increase and 100% pet damage for 15 seconds, but only works if your pet is alive. Use Elemental Forces as often as possible. If you're running the Greater Air Elemental, drag Electrify to your bars and use it when available for the 10% spell power boost.

Macros

Spam #show Cinder Burst
suppressmacrofailures
stopcasting
use Warmonger's Charm
cast @self Arcane Manipulation
cast Crystalline Missiles
cast Internalize Charge
cast Cinder Burst
cast Flame Bolt
cast Countdown
cast @gtae Fire Storm
cast Ignite
cast Inferno
cast Burning Shield

Key Abilities

  • Legendary Galvanic Strike Use at 100% charge for the full 25% damage increase. Reapply whenever you can.
  • Intensify Elements 100% pet damage and 50% your damage for 15 seconds. Use whenever available. Will be unusable if your pet is dead — always keep a pet summoned.
  • Elemental Forces Legendary: your next 5 damaging abilities deal additional damage of all elements. Use this as often as possible.
  • Scorch Your interrupt. Keep it on your bar.
  • Electrify (Greater Air Elemental) +10% spell power. Drag it from the pet bar to your ability bar. Unavailable if your pet is dead.
  • Rift Tomb Cages enemies for 10 seconds. Strong CC for escaping or preventing objective captures. Found in your Ascended abilities tab, not the soul tree.
  • Burning Ground AoE that denies area. Use it to prevent enemies from capping flags or picking up stones.
  • Sever Bonds Acts as a third break free. Keep it on your bar.
  • Cerebral Flare Restores 5% mana per second for 10 seconds. This spec gets mana-starved in long fights — use it if stuck in combat, otherwise drink to recover.
  • Fireball Optional extra damage ability. Also applies the debuff from Legendary Fire Storm.
  • Fast Summon Instant pet summon every 2 minutes. Use to restore your pet mid-fight so Intensify Elements stays available.
  • Quicken Elements Heals your pet for 15% per second for 5 seconds. Useful for keeping your pet alive mid-combat.

Tips & Notes

  • Keep moving if Cinder Burst is in the macro — stopcasting handles the interruption. Remove Cinder Burst from the macro if you want manual control over when to plant and cast it.
  • Always have a pet summoned. Intensify Elements is unusable without one, and losing it is a major damage loss.
  • Galvanic Strike hits hardest at 100% charge — hold it until full, then fire for the full 25% boost.
  • Greater Air Elemental is the damage pick — drag Electrify to your bar for the 10% spell power buff. Water Elemental gives CC (snare, purge, debilitate) if the fight needs it.
  • Mana management matters in longer fights. Cerebral Flare covers you mid-combat; drink/eat when out of combat — it also heals your pet.
  • Rift Tomb (Ascended tab) is 10 seconds of hard CC. Use it to lock objectives or create an escape window.
  • Burning Ground is your anti-objective tool — drop it on flags, stones, and chokepoints to slow or stop captures.